![]() ![]() ![]() Where/which formats do your 3D theatre and set models come from?Īll the upper-end consoles have some level of 3D viz built-in - Eos/Augment3d, Avolites/Capture, MA/MA3D, Chamsys/magicVis. Really depends what you're going to use it for, and if you're going to need to produce files other people can work with. Avo would require licensed hardware of some kind. Using MA3D or magicVis with a different data source is very simple to set up and completely free. You can also use merging to use these visualisers with other controllers by sending data through the native console (or pc based solution). Avolites (capture), MA (MA3D or built in on MA3), Chamsys (magicVis), are freely included with the consoles. What's worth considering is that many lighting consoles come with some level of visualisation. There are loads of really terrible abandoned projects where people have thought "lets build a visualiser and make it free and amazing", and then realised that making something usable is quite difficult. Vectorworks Vision: similar price, but can be a one off purchase, very "industry standard". Lightconverse: also not cheap, but has lower tiers as well. ![]() Also not much cheaper than a Capture Symphony license. A nice helpful table of what you get with each license: ĭepence2 is a very pretty visualiser, can be used to create some really good looking renders. For the €88 option you have fixture limitations, no paperwork, limited input universes. L8, as you mention, has some vey cheap options, but with limitations. Personally I'm a big fan of capture, but as you've ruled that out let's explore some other options. ![]()
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